Full Stack Developer

Turin - Italy

Full Stack Developer

Job description

Proxy42 is a next generation game company.

We believe that reinventing the how people play videogames represents our greatest opportunity to improve the way people socialize and communicate in real life. Our products empower people to enjoy new games experience together with their friend, live in the moment, learn about the world, and have fun together. We look forward for great minds to hack the future of gaming.
Working from our Torino, IT R&D headquarters, you'll play a key role in building and shaping key features that hundreds of thousands of Father.io player are beta testing, in a truly meritocratic no-bullshit environment where the most talented people could reach their utmost potential in the fastest way possible.

We are looking for a highly talented, motivated, and experienced person to design and implement architectures for the best tools in different areas of the game development process. You will work closely with our Developers and Artists, to build the most advanced world-class, cutting edge games technology for mobile.

Requirements

Skills

  • Ability to learn and quickly assimilate new technologies and platforms, with the goal of writing robust, reusable frameworks.
  • Solid understanding of JavaScript and Node.js and google cloud functions
  • Solid experience with Cloud computing (AWS and Google Cloud), RESTful APIs, and noSQL Databases. Firebase backend is a strong plus.
  • Experience with Unity3d and C# language
  • Strong computer science fundamentals, with multiple years of experience in one or more of the following languages: Javascript, C#, Python (and ML/DL libraries such Pytorch Scikit and Keras), Objective C, Java

As a plus

  • Curiosity and interest in the social gaming space with expertise in solutions for computer vision and wearable devices.
  • Passion to develop in a continually changing, live environment
  • Deep Leaning and Machine Learning architecture is a strong plus.
  • Continuously optimise and improve the tools to build the game asset pipeline requirements.
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